Applications / the line travels

From sketch to surface, to ritual, to brand.

The pattern library isn't just for walls. It becomes floors you walk on, cards you play, masks on trees, socks on feet, and identities for brands. Each one is a translation — never a copy.

Pattern & Print
i.

Pattern & Print

Application

The SCAN library becomes socks, scarves, calendars, cards. Horror vacui translated to product without losing the hand.

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Super Unuseful Workshops
ii.

Super Unuseful Workshops

Application

Collaborative art game for teams, festivals, schools. 90 minutes to two days. Everyone leaves with something they drew.

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Interior Murals
iii.

Interior Murals

Application

Large-scale hand-painted intervention. Walls, ceilings, hospitality, club interiors. From sketch to scaffold. Subclub: 400 m², yearly.

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UV & Canvas
iv.

UV & Canvas

Application

Fluorescent pigments, geometric abstraction, masked grids. Works that exist differently under blacklight.

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Wood & Sculpture
v.

Wood & Sculpture

Application

Carved masks, resin inlay panels, folk sculpture. Art that meets the forest, the van, the road.

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Pottery & Ceramic
vi.

Pottery & Ceramic

Application

Hand-thrown forms finished with single-gesture ink. Small editions and commissioned vessels.

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Textile & Print
vii.

Textile & Print

Application

Hand-screen-printed linen, cotton and silk in cream, ink and terracotta. Scarves, panels, fabric editions.

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Flooring & Surface
viii.

Flooring & Surface

Application

Pattern systems for parquet, terrazzo and concrete. The drawing becomes a place to walk.

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Travel & Postcards
ix.

Travel & Postcards

Application

Illustrated postcards and travel art — drawn on the road, printed for the mail. Map4Nomads energy before the app.

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Brand Language
x.

Brand Language

Application

Identity, packaging, swing tags, illustrated typography. A drawn voice for brands that don't sound like everyone else.

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“If a surface can carry a drawing, it's on the table.

Don't see the
surface you need?

Packaging, retail interiors, hospitality, hotel rooms, wellness, restaurants, product design, festival activations. Tell me the room — I'll bring the line.

worst case: we draw something nobody expected. best case: same.
Brief the studio